A combination of soccer, jousting, and flying birds. A competitive local multiplayer game that's as much fun to watch as it is to play.
| ROLES | Designer, Programmer, Artist |
| PLATFORMS | Wii U |
| RELEASE DATE | November 2014 |
| START DATE | January 2014 |
| TEAM SIZE | 4 |
SOLD OVER 70,000 COPIES
Sold on the Wii U eShop through press outreach, exhibiting, and working with Nintendo.
BUILT COMPLETELY DETERMINISTIC REPLAY SYSTEM
Built in Unity with playback from recorded inputs; supports backwards compatibility
OPTIMIZED FOR 60FPS 1080P ON WII U
Featuring custom 2D collision and a tight art pipeline keeping assets under the 1GB ram limit
MANAGED HIGH LEVEL PLAYTESTING GROUP
Frequent playtests with novice and experienced players allowed me to balance out 16 unique birds.